BATTLESTAR GALACTICA Deadlock takes you into the heart of the First Cylon War, to fight epic 3D battles that will test your tactical prowess.
Take control of the Colonial Fleet from the bridge of the mobile shipyard, Daidalos, and free the Twelve Colonies from the Cylon threat. Build your fleets, protect the Quorum alliance and prepare to dig deeper into the conspiracies of this heroic conflict.
Developed by Black Lab Games and published by Slitherine Software, Battlestar Galactica Deadlock releases on December 8, 2017.
Activision and Infinity Ward announced today that Devastation, the second DLC Pack for Call of Duty: Ghosts, debuts April 3, first on Xbox.
Call of Duty: Ghosts Devastation features four unique multiplayer maps: Ruins, Behemoth, Collision and Unearthed, an all-new tactical 2-in-1 weapon, and Episode 2: Mayday – the next installment in Extinction’s four-part episodic narrative.
Features
RUINS: A mountaintop Mayan ruin overrun by the jungle, Ruins’ skyline is dominated by an ominous volcano on the brink of eruption. The central temple provides a key overwatch position, and adds verticality to the subterranean sections beneath the temple’s foundations. These underground sections, cliffside trails and stairwells create a myriad of pathways and flanking routes so players will never be far from the frantic action.
BEHEMOTH: Situated on a massive bucket-wheel excavator (BWE), one of the largest vehicles ever created, Behemoth is a narrow, multi-level map. Long sight lines open Behemoth up to longer-range weapons, while BWE’s core walkways offer tight interior control rooms, ideal for those who prefer close-quarters combat. The map’s multiple levels gives players flanking opportunities so there will rarely be an opportunity to focus solely on your cross-hairs.
COLLISION: Having collided with a New York bridge, the resulting wreckage of this cargo ship provides the setting for Collision. With the mangled remains of the bridge, burnt out vehicles, and shipping containers strewn across the deck, this map provides the ideal theatre for tight, close-quarters combat.
UNEARTHED: Inspired by Dome, the fan-favorite map from Call of Duty: Modern Warfare 3, Unearthed drops players at the heart of an alien dig site. Unearthed lies amidst the shadows of mysterious ancient statues, and at its heart is an ancient meteorite – the focus of the excavation.
Moving on to Devastation’s new weapon, The Ripper: This unique weapon provides players with two different configurations: medium to short-range capability as a Sub Machine-Gun (SMG), and medium to long-range as an Assault Rifle (AR), giving maximum flexibility to adjust to a variety of map types and tactics.
And finally, the Extinction experience continues with Episode 2: Mayday. In the aftermath of Episode 1: Nightfall, the Quick Reaction Force team is sent in to investigate a high-tech ghost ship adrift in the South Pacific. In Episode 2: Mayday your team will need new weapons and new tactics to deal with the insidious wall-crawling “Seeder,” and the skyscraper-sized monstrosity known as the “Kraken.” To survive, players must explore the ship’s cavernous environment, scavenge supplies and construct improvised weapons and traps from blueprints found onboard.
Call of Duty: Ghosts Devastation, available April 3rd, first on Xbox.
Activision and Infinity Ward confirmed today that Call of Duty: Ghosts‘ first DLC pack is on its way on January 28th, first on Xbox Live. Onslaught features four new Multiplayer Maps, an all-new dual purpose Assault Rifle/Sniper Rifle, and the first installment in Extinction’s four-part episodic narrative.
Onslaught is the first downloadable content pack available for Call of Duty: Ghosts. Take the fight onto four small to medium Multiplayer maps: Fog, Bayview, Containment, and Ignition, a reimagining of the classic map Scrapyard from Call of Duty: Modern Warfare 2. Players also gain access to the Maverick, an all-new dual purpose Assault Rifle & Sniper Rifle.
The Extinction storyline continues with Episode 1: Nightfall, the first installment in a four-part episodic narrative. Explore a remote facility in the Alaskan wilderness and learn more about the origins of the alien threat. Episode 1: Nightfall features two all-new species of aliens and an exclusive weapon.
“The Bridge”, the M.C. Escher-influenced 2D puzzle game from Quantum Astrophysicists Guild, is now available to download via Xbox Live Arcade for $9.99/ £6.75. Download the free demo!
The Bridge exemplifies games as an art form, with beautifully hand-drawn art in the style of a black-and-white lithograph. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures. Explore increasingly difficult worlds, each uniquely detailed and designed to leave the player with a pronounced sense of intellectual accomplishment.
Activision and Treyarch announced today that "Apocalypse", the fourth and final DLC pack for Black Ops 2 that includes four new multiplayer maps and the all-new Zombies experience "Origins", will be available first on Xbox 360 August 27. Other platforms to follow.
The epic climax of Activision and Treyarch’s Call of Duty: Black Ops II Downloadable Content (DLC) Season Pass culminates with Apocalypse. Available first on the Xbox Live on August 27th, the game’s fourth and final DLC Pack delivers four thrilling, diverse multiplayer maps and the all-new wildly creative Zombies experience - “Origins”.
Call of Duty: Black Ops II Apocalypse delivers four diverse multiplayer maps:
Pod: A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side in Taiwan. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods, as well as navigate their multi-tiered interiors for a strategic edge.
Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.
Takeoff: Fans of “Stadium” from the original Call of Duty®: Black Ops First Strike DLC will find themselves at home on “Takeoff.” Marooned in the middle of the Pacific Ocean, this remote launch site is all about close-quarters combat, combining tight corners with open spaces for intense encounters.
Dig: An adaptation of the fan-favourite “Courtyard” from Call of Duty®: World at War, where two archaeological dig sites in Afghanistan become the perfect playground for combatants eager for hectic, unceasing confrontations. Treyarch, has retained the spirit of “Courtyard” with two major chokepoints, a wide open layout and raised platforms, but has provided fans with a fresh take on the multitude of paths.
In addition to the four maps, Apocalypse also reveals Origins, the most horrifying and imaginative Zombies experience to date. Players will be deployed to Dieselpunk-stylised World War I-era France where they will encounter the return of the four original heroes from the very first Zombies map, Tank, Nikolai, Takeo, and Rictofen, as well as hordes of zombies that have overrun trenches and fields, as well as the ruins of a mysterious and ancient location.
According to a recent article by Kotaku, Ubisoft's yet-to-be named Rainbow Six game, that was not mentioned at this years E3, is still very much in the works. The leaked images allegedly give us the first glimpse of the new Rainbow6.
"Rainbow Six" will be a far more story-driven game that previous iterations of the Tom Clancy branded title with gamers tasked with stopping a homegrown terrorist group operating in America. The group, fed up with the greed of Wall Street and the government that acts to protect them, decided to target New York City.
At the heart of the game is a branching morality system that changes the outcome of key moments in the game based on the in-the-moment decisions the player makes. Early development currently has the outcome of these decisions shape the path you take toward the game's ending, with many of the levels having multiple endings. These decisions, we're told, can drastically change the story. In practice, that means that it will be impossible to play every level in the game on a single play-through. Instead, gamers will be rewarded with new experiences based on the changing decisions they make in subsequent plays of the game.
In action the decisions a player is forced to make seem like they can be emotional, powerful moments in the game. In one example seen first hand by Kotaku, for instance, the terrorists break into a home and kidnap a stranger. You take on the roll of that stranger, forced to hold a trigger button to prevent a vest loaded with explosives from blowing up. Later, on a heavily-populated bridge in New York City, the perspective shifts, having you control the Rainbow 6 team there to take down the terrorists and take out the hapless, walking bomb.