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Rebalancing Super Street Fighter II HD For XBLA Published by wes213 on Monday, November 12, 2007 Tagged: Gaming, Live Arcade, Xbox 360, The Capcom blog (just one of a number of high-quality publisher and developer blogs springing up) has moved to Blog.Capcom.com, logically, and along with the move has published 'Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix' from Backbone designer/producer David Sirlin.
As is normal with Sirlin's work, he brings an extremely analytical eye to the area, and I applaud the attempts to make the basic moves just a little easier to bust: "Inside Street Fighter, there is a wonderful battle of wits, but many potential players are locked out of experiencing it because they can’t Dragon Punch or do Fei Long’s flying kicks, or whatever other joystick gymnastics they require. I’d like to reverse this trend. There’s only so far I can go with this and still call it SF2, but wherever I could, I turned the knob towards easy execution of moves."
As Sirlin explains: "Let’s emphasize good decision making—the true core of competitive games—and get rid of artificially difficult commands... This will get more players interested in the game, eventually leading to more competition. It will also get players past the awkward beginner phase faster and into the intermediate phase where the interesting strategy starts to emerge." This is just part 1 of a series on the changes - and as with Puzzle Fighter, he's making sure to keep the original mode in as well as the enhanced new ones.
News-Source: gamesetwatch
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